I created a 2D catcher game using Pygame for my grade 11 computer science course submission. This game incorporated all the basics of Python programming taught throughout the year. It features the dropping and collection of stars, a fuel management system, an HP management system for both the player and bosses, and a mechanic allowing the player to shoot light pulses to defeat bosses. Additionally, a short storyline was included to enhance the game with RPG elements.
Computer Science student at the University of Toronto, St. George Campus, Class of 2030. Passionate about coding, building engineering projects, and exploring how technology can create impactful solutions. Skilled in application design, software development, and experimenting with emerging tools to bring ideas to life.
Outside the classroom, I enjoy skateboarding, playing guitar, and creating visual art—pursuits that inspire creative problem-solving and innovative thinking.
I thrive in collaborative environments, love sharing knowledge, and am always seeking opportunities to merge technology, design, and user experience to deliver meaningful, user-focused projects that make a difference.
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Chris Chen
@cchryx
Computer Science student at the University of Toronto, St. George Campus, Class of 2030. Passionate about coding, building engineering projects, and exploring how technology can create impactful solutions. Skilled in application design, software development, and experimenting with emerging tools to bring ideas to life.
Outside the classroom, I enjoy skateboarding, playing guitar, and creating visual art—pursuits that inspire creative problem-solving and innovative thinking.
I thrive in collaborative environments, love sharing knowledge, and am always seeking opportunities to merge technology, design, and user experience to deliver meaningful, user-focused projects that make a difference.